Here we are at another weekend. Each week seems to go faster and faster, just having too much fun!
This week my skills were really put to the test, trying out new shaders in VRay, creating metallic objects. After some tough love, I made it through my classes with valuable information, that has helped me push forward and get some pretty impressive results.
I've finally completed my Eyeball model for my final project, as well learned to use UVLayout and create texture maps for my model.
In rigging, we managed to create a rig for a flat bike tire. Using simple tools such as a locater and a lattice, along with some constraints. It's pretty interesting getting these controls up and running. But now because of this simple exercise, I am able to go forward and rig my eyeball to roll automatically at the pace I want, rather than having to animate scene by scene.
On that note, we worked on animating pendulums this week. Two pendulums in motion with their base in motion, as well as the pendulum itself. Making sure that the movement influence to swing just right.
In our drawing class, we created our own still life. I brought in some pretty cool objects for it and we are off drawing like crazy. We will continue with this assignment next week.
Photography was all about white balance. Creating photos with colours wildly inaccurate and then cleaning them up by matching them to a 50% grey card, or a white piece of paper. We did this in both JPEG and RAW formats.
In compositing I really surprised myself! I've never been a fan of node based programming, let alone being any good at it. I always thought I was really confused in class and had no clue what I was doing, when this week I was given a colour correction assignment and I managed to create it, recreate AND finish my homework for next week while in class! This just proves the theories are starting to sink in!
The biggest lesson I learned this week is to not be so hard on myself. I guess because I have had previous training in 3D, no matter how minimal, I expect that I should understand concepts and get them right the first time, when in fact that's not true. I have to give myself a break and let myself learn. This things will come in time and my skills have already grown immensely, I can only wait to see how good I will get over the next year! This was the first time in classes where I felt I had let myself down and managed to breakdown and cry. I promise, that will NOT happen again. Gotta keep soldiering on and make awesome stuff!
This week my skills were really put to the test, trying out new shaders in VRay, creating metallic objects. After some tough love, I made it through my classes with valuable information, that has helped me push forward and get some pretty impressive results.
I've finally completed my Eyeball model for my final project, as well learned to use UVLayout and create texture maps for my model.
In rigging, we managed to create a rig for a flat bike tire. Using simple tools such as a locater and a lattice, along with some constraints. It's pretty interesting getting these controls up and running. But now because of this simple exercise, I am able to go forward and rig my eyeball to roll automatically at the pace I want, rather than having to animate scene by scene.
On that note, we worked on animating pendulums this week. Two pendulums in motion with their base in motion, as well as the pendulum itself. Making sure that the movement influence to swing just right.
In our drawing class, we created our own still life. I brought in some pretty cool objects for it and we are off drawing like crazy. We will continue with this assignment next week.
Photography was all about white balance. Creating photos with colours wildly inaccurate and then cleaning them up by matching them to a 50% grey card, or a white piece of paper. We did this in both JPEG and RAW formats.
In compositing I really surprised myself! I've never been a fan of node based programming, let alone being any good at it. I always thought I was really confused in class and had no clue what I was doing, when this week I was given a colour correction assignment and I managed to create it, recreate AND finish my homework for next week while in class! This just proves the theories are starting to sink in!
The biggest lesson I learned this week is to not be so hard on myself. I guess because I have had previous training in 3D, no matter how minimal, I expect that I should understand concepts and get them right the first time, when in fact that's not true. I have to give myself a break and let myself learn. This things will come in time and my skills have already grown immensely, I can only wait to see how good I will get over the next year! This was the first time in classes where I felt I had let myself down and managed to breakdown and cry. I promise, that will NOT happen again. Gotta keep soldiering on and make awesome stuff!