Important lesson to all future students here: Plan your time accordingly and stick to your plan!!
In animation, we have gone over the basic animation of my flour sack, making some timing changes and looking at where these motions should be taken for the final version. We used this awesome program called syncsketch where you can upload your videos, share them and add notes and doodles to them! Amazing for critiques or even use in dailies!! For next week we are blocking out our final objects. I will be doing a rough animation of my eye rolling down the hallway and giving it some personality towards the end. This animation will then be used in production class, so we can start our match move.
Particles make up - I've started working on a dominos project. We are hoping to create a final project of dominos falling down all over the place, knocking into each other and breaking at impact. Lots of different expressions used here, and this was my first time modelling something simple in Houdini. Pretty cool once you figure out the math :)
My eyeball rig was reviewed this week, it works really well. Had some quick clean ups to do like moving my pivot point, aligning my blendshapes and making everything animation friendly. After a few tweaks I have a perfectly clean file, enhanced rig and I'm ready to roll (pun intended). We also went over the slinky rig one more time, making sure I got all the principles down and understand what drives what and how to get it there. I've managed to get a functioning slinky! So excited that it works, now ready for evaluation.
In lighting, we have reviewed my eyeball texture and shader one more time. We've made the veins pop out more, added meat to the back of the eye (looks pretty gross now) and lots of reflection to make it look wet. Final turn around will be posted later on to my portfolio. We also covered 3 point lighting and WHY it's not a good idea. Amazing that this is still used in many studios and people think that this is proper lighting. Always remember this: Lighting is simple. The information you need to light is all around you. Look at your environment and think...what kind of light would that be? You don't need 8-billion lights on one object to make it look right, you just need to understand light.
Photography was re-shooting footage this week, making new HDRI's, un wrapping them and as well practicing the basics.
Working on perfecting my couch model this week. Have lots of work still to do on detail and making my model look photo realistic. Once this is all done, it's going to be textured and made to look real purdy :)
This week in compositing we worked on our keying assignment. Managed to make a pretty good matte of myself doing archery, added it into a video of a camcorder recording, plus colour corrected and added a pretty sweet forest background. pretty proud of this one. I will post it soon!